Kamis, 19 November 2015

* Free PDF Enchanters' End Game (The Belgariad, Book 5), by David Eddings, Leigh Eddings

Free PDF Enchanters' End Game (The Belgariad, Book 5), by David Eddings, Leigh Eddings

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Enchanters' End Game (The Belgariad, Book 5), by David Eddings, Leigh Eddings

Enchanters' End Game (The Belgariad, Book 5), by David Eddings, Leigh Eddings



Enchanters' End Game (The Belgariad, Book 5), by David Eddings, Leigh Eddings

Free PDF Enchanters' End Game (The Belgariad, Book 5), by David Eddings, Leigh Eddings

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Enchanters' End Game (The Belgariad, Book 5), by David Eddings, Leigh Eddings

THE DRIVE OF PROPHECY

The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West.

But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him.

To the south, his fiancée, the princess Ce'Nedra, led the armies of the West in a desperate effort to divert the forces of Torak's followers from the man she loved.

The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God?

Here is the brilliant conclusion to the epic of The Belgariad, which began in Pawn of Prophecy--a novel of fate, strange lands, and a Prophecy that must be fulfilled--the resolution of the war of men, Kings, and Gods that had spanned seven thousand years!

  • Sales Rank: #85678 in Books
  • Color: Multicolor
  • Brand: Fantasy Novels Del Rey Books
  • Published on: 1986-08-12
  • Released on: 1986-08-12
  • Original language: English
  • Number of items: 1
  • Dimensions: 6.90" h x 1.10" w x 4.20" l, .41 pounds
  • Binding: Mass Market Paperback
  • 384 pages
Features
  • Great product!

Review
Absorbing. Touches all the right Fantasy bases. Warring gods, political intrigues, supernatural creatures, and appealingly human magicians. --Publishers Weekly

Exactly the kind of fantasy I like. It has magic, adventure, humor, mystery, and a certain delightful human insight. --Piers Anthony

Fabulous! Eddings has a marvelous storyteller style. Exceedingly well portrayed. --Anne McCaffrey

From the Publisher
David Eddings [The Belgariad series] -- This is like Bonanza, or like I Love Lucy. There will be other fantasy series, but there can never be another that's so seminal, that so captures the essence of fantasy. Big Dave and Little Leigh grow their heroes from the ground up, and they grow the best.

--Veronica Chapman, Senior Editor

From the Inside Flap
THE DRIVE OF PROPHECY
The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West.
But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him.
To the south, his fiancee, the princess Ce'Nedra, led the armies of the West in a desperate effort to divert the forces of Torak's followers from the man she loved.
The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God?
Here is the brilliant conclusion to the epic of The Belgariad, which began in Pawn of Prophecy--a novel of fate, strange lands, and a Prophecy that must be fulfilled--the resolution of the war of men, Kings, and Gods that had spanned seven thousand years!

Most helpful customer reviews

18 of 18 people found the following review helpful.
Great reading
By A Customer
I have read everything I can find by Tolkein. I have read all I can of Tad Williams. I have read hundreds of books in this genre and I can say this series is excellent. This genre is popular because it requires an imagination, and it is there for the readers to have a good time, not to make literary students of all of us. I don't give a damn for character development and plot - I want something that is going to take me away and let my imagination go on a ride. Eddings did brilliantly with this. The last few books were so fast paced, I couldn't put them down. I can't wait to begin reading the Mallorean. If a person wants to do some seriouse literary reviewing then try a different Genre.

12 of 12 people found the following review helpful.
A Long Tale Comes To An End (almost)
By Marc Ruby™
Enchanters' End Game chronicles the climax to Garion's long quest to bring two conflicting prophecies back into synch. As Child of Light, he and his friends have wandered across the Alorn kingdoms, ventured into Tolnedra and Nyissa, and now Garion, Belgarath, and Silk are in the Angarak side of the continent heading for the final confrontation with Torak.

Pacing Garion is C'Nedra, who has rallied the armies of the West to provide what amounts to a distraction so that Garion, thousands of miles away can slip into Cthol Mishrak without the entire Murgo population trying to put an end to them. For all the sarcasm and wit that the characters display, this is a grim struggle, and C'Nedra's forces will be caught between the massive armies of the Mallorean Emperor Zakath and Taur Urgas the insane king of the Murgos. Levity or not many will die in the confrontation.

Of the two story arcs, C'nedra's is the more interestingly told. Garion's adventures are mostly hiding and running at a very forced pace. His challenge is to keep his fear in check as he prepared for a duel that will kill one of the participants. On the other hand, the Alorn kings and many friends surround C'nedra. The preparations for the final battle are extensive, and many of the characters show unexpected sides.

In retrospect, once this series slows down in Castle of Wizardry, it never quite regains its pace. Eddings hadn't quite learned to control his efforts in this series, and his early rush left him lacking a bit of plot in the fourth volume of this series. Enchanters' End Game recovers (nothing like a massive battle to perk things up) but Edding's will always be noted more for characterization and detail than for action. But his next series, the Malloreon is more evenly written, so the pacing is much smoother.

I tend to view these stories as comfort food for fantasy addicts. While they lack something in the way of fast paced action and emotional range, they are genuinely entertaining. I've reread them all several times and they always seem to bear up. I wish everything I read was at least this well done.

6 of 7 people found the following review helpful.
END OF ONE SERIES AND ACTUAL START OF ANOTHER
By D. Blankenship
Enjoyed this one as much as the others in the series. This ends the Belgariad series and sets up for the Malloreon. All in all these are good reads. Most of the folks I know have read this series and The Malloreon several times...they are sort of habit forming. If read for what they were written for, light books which should be enjoyed and ones to have fun with, then you will like them. If on the other hand if you just graduated from Jr. High and are much, much too mature for them, then you should probably wait until you reach your dotage so that you can appreciate them again. Yes, they are flawed and yes there are endless contradictions (some 233 by my last count), but that is part of the charm of this work. Hey, go out to a oak tree in the woods or in your park, kick back, read and enjoy. Recommend highly.

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