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Castle of Wizardry (The Belgariad, Book 4), by David Eddings
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END OF THE QUEST
It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer.
Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished.
But the Prophecy still held future surprises for Garion--and for the little princess Ce'Nedra.
This continues the magnificent epic of The Belgariad, begun in Pawn of Prophecy, Queen of Sorcery, and Magician's Gambit--a fantasy set against a background of the war of men, Kings, and Gods that had spanned seven thousand years--a novel of fate, strange lands, and a prophecy that must be fulfilled!
- Sales Rank: #149660 in Books
- Color: Blue
- Brand: Fantasy Novels Del Rey Books
- Published on: 1985-12-12
- Released on: 1985-12-12
- Original language: English
- Number of items: 1
- Dimensions: 6.90" h x 1.00" w x 4.20" l,
- Binding: Mass Market Paperback
- 384 pages
- Great product!
Review
"A classic coming-of-age epic" -- Christopher Paolini
From the Publisher
David Eddings [The Belgariad series] -- This is like Bonanza, or like I Love Lucy. There will be other fantasy series, but there can never be another that's so seminal, that so captures the essence of fantasy. Big Dave and Little Leigh grow their heroes from the ground up, and they grow the best.
--Veronica Chapman, Senior Editor
From the Inside Flap
END OF THE QUEST
It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer.
Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished.
But the Prophecy still held future surprises for Garion--and for the little princess Ce'Nedra.
This continues the magnificent epic of The Belgariad, begun in Pawn of Prophecy, Queen of Sorcery, and Magician's Gambit--a fantasy set against a background of the war of men, Kings, and Gods that had spanned seven thousand years--a novel of fate, strange lands, and a prophecy that must be fulfilled!
Most helpful customer reviews
14 of 16 people found the following review helpful.
Smooth as Silk
By A Customer
I don't know what it is about David Eddings that keeps you glued to his books. Is it his plots? No, they tend to be overly complex, even if they are linear. Is it his narrative? While he is definitely entertaining, Mr. Eddings often drags the story out a bit too long (hence, two 5-part series). Maybe it's the dialogue? It is, after all, highly witty.
No, what keeps me turning page after page are Mr. Eddings' characters. I don't recall ever having a fondness even remotely close to what I have with Garion, Belgarath, Pol, and Silk.
That's why this book stands out as my favorite of any of his novels. This book best demonstrates the bravery, yet naivete of Garion while contrasting Ce'Nedra's strength against her fragility. It defines the true roles of their companions and sets up the confrontations and fates that await them. It goes beyond what most fantasy novelists write and gives us a truly fantastic epic.
Read this book. Every page is worth it.
5 of 6 people found the following review helpful.
It's the sweet dessert served after a heavy literary meal.
By A Customer
The Belgariad as a whole is an entertaining piece of work. The stereotypical characters are fun to watch and listen to, and the plot doesn't tax your senses or raise the tension too high that you stop being entertained and actually start worrying about whether the heroes are going to make it or not. For those who haven't read the rest of the series yet, I'll recap quickly. It's the story of a young hero named Garion who has no idea he is the descendant of kings of old, whose destiny is to reclaim his ancient throne and kill the mad god Torak. He's aided in the quest principally by his Aunt Pol and his grandfather Belgarath. Other memorable companions include the wiley thief/merchant/spy Silk, the flightly princess Ce'Nedra, and the knight Mandorellen. Compared to the rest of the books in the series, Castle of Wizardry is a standout in this regard because this is where the lull in the story occurs. Readers that require it get some breathing room. This is the calm before the storm. As such, I don't find it to be as entertaining as the next book in the series. Nevertheless, you do get a lot of playful banter and relatively safe plot. The characters get to explore their own selves for a little bit, as opposed to being acted on by a whole lot of external forces in the previous books of the series. I like this book precisely because we learn more about the characters themselves. We find out the who and the why behind a prophecy that's thousands of years old. We get to follow the progress of a young kitchen scullion (Garion) who would be king of half the world, as he learns more about the extraordinary family of which he is the latest, and arguably the most important, member. We get to see old companions from previous books return. We get to see all the preparations being made for a titanic battle between the West and the East, and the struggle of a young hero to find a way out of all the bloodshed to come. Though it doesn't try to reach the level of literature with a capital L, it does obliquely ask some interesting questions. The question of how a mortal man can kill an immortal God is an intriguing one, and Castle of Wizardry ends on a rather high point by asking the question but not providing any hint of an answer. Overall I liked Castle of Wizardy. I think it's the best of the series behind the final book, Enchanter's End Game. Sure it's not high literature, but it's great "safe" reading for a rainy afternoon.
2 of 2 people found the following review helpful.
Becoming skeptical.
By Amazon Customer
At the beginning of time, something went wrong. It caused a splitting in fate-everybody and everything had two completely opposite destinies which could be fulfilled. Over millions of years, two opposite prophecies were formed, each predicting a certain fate for the world. Through the years they moved closer and closer together. Finally, the Child of Light and the Child of Dark, the instruments of the prophecies, were almost ready to face each other in a battle to the death. The winner would determine the fate of the world.
Castle of Wizardry follows the story of a boy called Garion, the Child of Light. It starts as he runs from the city of Rak Cthol where he and his companions reclaimed the Orb of Aldur, an ancient magical stone. The Orb had been stolen by a thief so that he could use it to awaken his evil god Torak from his sleep. After recovering the Orb, Garion and his companions traveled to Riva where shocking events occurred. Nothing could have possibly prepared him for the revelations which explain his past and reveal his future.
This wasn't really a bad book. I've written reviews for the first three, and I said pretty much the same things in each of them: the plot's amazing, as are the characters, but the quality of writing isn't anything special. I really won't change any of what I said for this one.
Really, the quality of the writing is the only problem. I think that there are a few parts which could have been worked on and would have made the book a whole lot better. It's sort of like a first draft. You get the idea put down, have some detail, all of that, but you still have to go over it, make it sound better, make more sense, add some detail, add some parts, take some out. I think that Eddings really didn't put as much effort into the final copy as he really could. As a result, you end up reading something which has some really good ideas, a really good plot, but you're occasionally skeptical of the writing quality. That's the only problem I can see in the book. Other than that, I would say that this is very exciting, and very good.
Even though the writing isn't all that great, I'd still recommend it. The plot and characters just about make up for the writing, so overall this is a pretty good book...
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